Full-screen interface without scrolling or overlapping windows, based on virtual screens concept.
Dispatch all module interfaces exactly the way you want on up to 8 virtual screens, each holding its own rack of modules.
Switch between screens in a flash by using the screen selector, keyboard F1 to F8 keys or even your MIDI controller.
Always get a clear view of your entire live set and keep everything you need to play at hand.
Multiple monitors support
Up to four monitors can be used at the same time, each containing their own independant virtual screens. Using multiple controllers, many musicians can play on the same machine.
Easy and smooth patching, scroll and zoom at will in a fast OpenGL-rendered patcher.
Patch mode is the step where you define what kind of instruments and effects you will be playing with, and how they will connect to each others.
During the preparation stages, you'll be switching between Edit and Patch modes a lot, until you know precisely what you'll be using.
But once you are ready to perform, all this complexity is completely hidden and out of your mind and of your way, so you can focus on what is really important.
After having dispatched module GUI's on the Virtual Screens, you can prepare, compose and arrange your performance in Edit mode.
Edit mode can be seen as the composition, rehearsal and preparation mode.
Define controller routings and mappings, dispose module interfaces, prepare all kinds of details and tweak knobs until you are satisfied with the result.
This is where the musical creation process really takes place.
When you are ready to go on stage, enter Perform mode where all unsafe actions are disabled, and play your music without any risk.
So that's it, now you are ready, you can hear the crowd in the big room a few meters away from your lounge, pression is building up... but what if during your show you inadvertently hit the wrong button and ruin the performance?
Relax! In Perform mode everything that could be nasty to the sound or that simply doesn't make sense in a stage performance context is completely disabled or hidden.
On-screen video overlay displaying various real-time status messages, like mode changes, keyboard map and focus navigation, etc.
Sometimes you need visual feedback, and that's what the ticker is for.
Of course, don't worry, if you find it annoying or have no use for it, you can filter the kind of messages displayed to keep just the critical ones.
High-level modular environment supporting VST/VSTi plug-ins, internal modules, multichannel audio and MIDI.
Use ready-made instruments and effects to create complex patches without needing a degree in electronics or computer science.
Create as many modules as you wish and define the audio signal flow by dragging cables between their outputs and inputs.
Patch size is limited only by your system resources and your imagination
Original way to save and recall any instant of your performance in a flash.
All modules have their own presets bank where their state and configuration can be stored and recalled at will in the form of individual presets.
Scene snapshots work on top of the presets system and can be seen as "meta-presets", that is, presets for the whole document state at the moment the snapshot was taken.
Storing and recalling scene snapshots is really easy and instantaneous, using the floating window or your MIDI controller.
Never ever have a transport bar get in your way! With auto-hide and a very slim design all synchronization and master clock controls are always accessible quickly but won't waste your screen real estate.
But look, it's packed with features to ease external synchronization by hand (free-running) or in slave mode (external clock) , like tempo tap, tempo skew, and sync to push.
Time signature can be set from the transport bar and location display is multi-mode (bar/beats, time, samples, PPQN, etc)
Module control focus
Instant focus on the selected module makes all controllers converge for real-time live interaction.
Use a single MIDI keyboard to play and record all your instruments, it's automatically redirected to the focused module.
Just setup the channel where your MIDI keyboard is plugged, and start stomping those keys!
MIDI keyboard input focus can be locked to any module such that it doesn't follow module control focus anymore, until unlocked or set to another module.
RAM management options
Many options allow to select how samples should be loaded in RAM (one-time vs real-time resampling) and samples can even be locked to insure no swapping occurs.
Monitor any point in the patch in real-time.
You don't remember what that sample is or how that synth will sound using this preset? Just plug your headphones at the correct location and listen!
Be it pre-processing level or post-processing level, individual channels or all at once, and even internal module "cue" slots, you can plug your monitor at any point in the whole patch with just a few clicks.
Allocate dedicated audio output channels for audio monitoring, ideal to cue sounds on your headphones before playing them.
You are not limited to stereo as this is a real multi-channel dedicated monitor output, allowing to pre-listen 5:1 sources for instance.
The audio monitor has its own floating window with large and bright vu-meters, source selection and volume controls.
Simplified audio monitoring mode using active document output channels to overlay audio samples preview, when no dedicated channels are available.
You may call it the cheap man's monitor, but at least it allows to preview samples before loading!
And while it's not ideal in live situations, it can prove useful during edit and setup phases to peek at various patch points in order to setup and fine-tune effect chains.
Create and recall any number of monitor groups. Monitor groups can include any monitoring point in the patch.
Groups could be made for instance to monitor all audio channels of an external battery being processed, first at the dry level, then at various post-processing points.
Groups also make possible to cue/pre-listen to many instruments or audio sources before triggering or enabling them.
Internal modules (RP)
Large choice of built-in mixing and processing effects modules, including various samplers, mixers, filters and many more.